|Casting Time:||1 bonus action|
|Duration:||Concentration up to 1 minute|
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1D6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to end this spell.