|Casting Time||1 action|
|Duration||Conc., up to 1 hour|
|Components||V S M (Spiderweb)|
You conjure webbing at a point of your choice. The web fill a 20-foot cube. The web is difficult terrain and lightly obscure the area.
If the web isn't anchored between two solid masses or layered across a surface, it collapses on itself and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the web or that enters them must make a Dexterity save. On a failed save, the creature is restrained. A creature restrained by the web can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The web is flammable. Any 5-foot cube of web exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.