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2nd-level conjuration
Casting Time 1 action
Duration Conc., up to 1 hour
Range 60 feet
Components V S M (Spiderweb)

You conjure webbing at a point of your choice. The web fill a 20-foot cube. The web is difficult terrain and lightly obscure the area.

If the web isn't anchored between two solid masses or layered across a surface, it collapses on itself and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

Each creature that starts its turn in the web or that enters them must make a Dexterity save. On a failed save, the creature is restrained. A creature restrained by the web can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.

The web is flammable. Any 5-foot cube of web exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.