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Enchantment cantrip
Casting Time 1 action
Duration Instantaneous
Range 60 feet
Components V

If a target within range that you choose can hear you, it must succeed on a Wisdom save or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th, 11th, and 17th level.