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Getting Drunk

Servings of alcohol determine how many drinks you have before you become drunk. A serving of light drink, such as beer, is four pints or half a gallon. A serving of moderate drink, such as wine, is two pints or a quarter of a gallon. A serving of heavy drink such as sprits, is a pint or an eighth of a gallon.

  • A Flask, Tankard and a wine glass (both red and white) is 1 pint
  • A Bottle is 2 pints
  • A jug and pitcher is 1 gallon

Once you have consumed servings equal to the designated symptom (see table below), you must make A DC 15 constitution saving throw to negate the effect. The saving throw must be made each time you have another drink within the hour. If an hour passes without failing the serving throw, the character's amount of servings consumed resets to 0. If you consume servings of alcohol up to the next level, then you then take that levels effect. The effects last for number of hours equal to 6 - their Constitution modifier (minimum 1). There are three types of drinkers, which the players designate to their characters; Light drinkers, who gain a disadvantage on saving throws, Moderate drinkers who do not have an advantage or disadvantage, and Heavy drinkers who gain an advantage on saving throws


Buzzed

Amount of Drinks:

Half the Constitution modifier rounded down

Effect:

Advantage roles on Charisma checks, -1 Dexterity


Drunk

Amount of Drinks:

The Constitution modifier

Effect:

Poisoned condition (excluding Performance, Persuasion), +2 Charisma (Persuasion) & Charisma (Performance)


Hammered

Amount of Drinks:

Twice the Constitution modifier

Effect:

Impaired Judgement^, Poisoned condition (excluding Intimidation), +2 to Intimidation, -2 to Deception, Performance, & persuasion


Black out

Amount of Drinks:

Three times the Constitution modifier

Effect:

Unconscious condition


Mildly Hung-over

Amount of Drinks:

After the drunk condition ends

Effect:

Nausea^


Heavily Hung-over

Amount of Drinks:

After the hammered & blacked out condition ends

Effect:

Nausea^, Speed halved, Stunned effect (excluding being Incapacitated), -1 to Intelligence


^has no effect, but is a roleplaying note for the players.

Do as you will with these rules, and be sure to comment any new ideas.

Original source:

https://www.reddit.com/r/DnD/comments/2ew9lm/5e_drunkeness_a_quick_unintrusive_homebrew_ruleset/

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