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Created By
STDoc (talk)
Date Created: October 10, 2009
Status: Just Started
Editing: Please feel free to edit constructively!
Balance: Fighter

Summary: A five level prestige class that Pursues Perfect Mastery of a Weapon

Length: 3 levels; minimum level: 11.


Blademaster of Shambhala

Only through Perfection can one ascend. Mastery of this Blade is just one facet of Perfection

The Blademaster of Shambhala is a Warrior who has devoted his life so completely to his chosen weapon that he begins to exhibit quasi-magical aptitude with it.

Becoming a Blademaster of Shambhala

Almost every Blademaster of Shambhala is a Fighter. But there are a few who are Warblades, or other characters who can gain high level Fighter Bonus Feats.

Entry Requirements
Alignment: Any
Base Attack Bonus: +12
Race: Any
Feats: Weapon Focus (Any), Weapon Specialization (Any), Greater Weapon Focus (Any), Greater Weapon Specialization (Any)
Table: The Blademaster of Shambhala

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Armor Check Penalty -1, Bypass DR/Hardness 5. Channel-Blade
2nd +2 +3 +3 +3 Armor Check Penalty -2, Improved Movement Speed +10', Unlock Potential.
3rd +3 +3 +3 +3 Armor Check Penalty -3, Bypass DR/Hardness 10, Lifedrinker
4th +3 +4 +4 +4 Armor Check Penalty -4, Improved Movement Speed +20', Quickstep
5th +3 +4 +4 +4 Armor Check Penalty -5, Bypass DR/Hardness 15, Dismissal

Class Skills (Skill Points::2 + Int modifier per level.
Climb (Str), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex),

Class Features

All of the following are class features of the Blademaster of Shambhala.

Armor Check Penalty: A Blademaster of Shambhala, through countless hours of practice, can ignore some of her armor class penalty. For each Class Level, reduce the Armor Check Penalty of all armor worn by 1 point.

Bypass DR/Hardness: For Each Weapon that you have the Greater Weapon Specialization Feat for, you may bypass the damage reduction and hardness of Creatures. At level 1, you may bypass 5 points of DR/Hardness. At Level 3

Channel-Blade: Once per round, the Blademaster of Shambhala can channel his Focus in such a way that he tears Power from the Elemental Planes. He may add an elemental type of damage to his attack. He may choose between Fire, Cold, Acid, or Electricity. On a single attack per turn, he may add 1d6/Class Level elemental damage of Fire, Cold, Acid, or Electricity.

Unlock Potential: Once per Day per Class Level, the Blademaster of Shambhala may benefit from Bear's Endurance, Bull's Strength, or Cat's Grace. He may only have one of these effects granted by this Class Ability active at any given time.

Lifedrinker: Once per round, the Blademaster of Shambhala can channel his Focus in such a way that saps the resolve from his enemies. When he downs an enemy, he gains 2d6 hit points.

Devastating Critical: For the Weapon that the Jack of Swords has a Weapon Focus Feat for, He gains the Use of the Davastating Critical Feat, even if he doesn't meet the prerequisites.

Campaign Information

Playing a Jack of Swords

Combat: The Blademaster takes a roll in combat dependant upon the class he was before. Regardless of whether he specialized in Ranged or Melee combat, he can benefit from this class.

Advancement: Usually Fighter, Kensai, or Ranger

Resources: Jack of Swords are not a unified organization. Those who do meet are more likely to battle eachother if they happen to be Masters of the Same Weapon.

Jack of Swords in the World

The Subtle curve of a finely-crafted blade speaks more to me than the prattling of Kings and Beggers. How could you, with your limited understanding, ever compare?


NPC Reactions: Most NPC's regard the Blademaster with a Degree of Respect, as their exploits are probably well known in the areas from which they hail.

Jack of Swords Lore

Characters with ranks in Knowledge (History) can research Jack of Swords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (History)
DC Result
11 Jack of Swords are extremely profficient with their chosen weapon.
16 Jack of Swords learn certain abilities quicker than Fighters.
21 Jack of Swords are known to Slap aside thier opponent's Attacks
26 Jack of Swords are more versatile than Fighters, as they are able to choose abilities that do not necessarily focus on Combat.

Jack of Swords in the Game

Jack of Swordss stand alongside Kensais as true masters of their chosen weapons. But unlike Kensais, thier approach to Weapon Mastery is much more mundane rather than magical. Thus, some Jack of Swords are also Kensais Earlier on in their careers.

Adaptation: This class could fit well in almost any campaign session, whether it's an Older Mentor to one of the Party's Melee Combatants, or perhaps a Young, but talented Warrior with a Favored Weapon.

Sample Encounter: The Party needs to acquire a Mystical Blade in order to combat a Fully Grown Dragon who is holding a town under siege. However, the weapon is in the Possession of an Evil Warrior who refuses to give it up.

EL whatever: Genosk Van. Human Fighter 11/Jack of Swords 4.



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