1st Level[]
- Alarm[1]:211
- Animal Friendship[1]:212
- Cure Wounds[1]:230
- Detect Magic[1]:231
- Detect Poison and Disease[1]:231
- Ensnaring Strike[1]:237
- Fog Cloud[1]:243
- Goodberry[1]:246
- Hail of Thorns[1]:249
- Hunter's Mark[1]:251
- Jump[1]:254
- Longstrider[1]:256
- Speak with Animals[1]:277
2nd Level[]
- Animal Messenger[1]:212
- Barkskin[1]:217
- Beast Sense[1]:217
- Cordon of Arrows[1]:228
- Darkvision[1]:230
- Find Traps[1]:241
- Lesser Restoration[1]:255
- Locate Animals or Plants[1]:256
- Locate Object[1]:256
- Pass without Trace[1]:264
- Protection from Poison[1]:270
- Silence[1]:275
- Spike Growth[1]:277
3rd Level[]
- Conjure Animals[1]:225
- Conjure Barrage[1]:225
- Daylight[1]:230
- Lightning Arrow[1]:255
- Nondetection[1]:263
- Plant Growth[1]:266
- Protection from Energy[1]:270
- Speak with Plants[1]:277
- Water Breathing[1]:287
- Water Walk[1]:287
- Wind Wall[1]:288
4th Level[]
- Conjure Woodland Beings[1]:226
- Freedom of Movement[1]:244
- Grasping Vine[1]:246
- Locate Creature[1]:256
- Stoneskin[1]:278
5th Level[]
- Commune with Nature[1]:224
- Conjure Volley[1]:226
- Swift Quiver[1]:279
- Tree Stride[1]:283
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 Wizards RPG Team. Player's Handbook. Wizards of the Coast. ISBN 978-0-7869-6560-1.