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Conjuration cantrip
Casting Time 1 action
Range Self
Components V S
Duration 10 minutes

A flame appears in your hand, harming neither you or your equipment. It sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.

You can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. The spell then ends.

The damage increases by 1d8 when you reach 5th, 11th, and 17th level.