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{{#set:Summary=<-Paragraph description of the class-> }}


Songblade

<-general description->.

Making a Songblade

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Dexterity and Intelligence hold sway as the most important abilities for a Songblade Dexterity being applied to all melee attack rolls and their armor class. Intelligence Also being applied to their armor class and to all damage rolls. A smart and quick songblade has been known to fell entire armies before a luck arrow strikes them in the back.

Races: A songblade's style and finesse paralell the blunt approach of most average soldiers, so dwarven and orcish songblades are rare. To the opposite extreme elves with their respect to art understand the subtle underhanded stylistic ways of the songblade, and make good candidates with their natural dexterity.

Alignment: Any.

Starting Gold: starting gold; 3d6×10 gp (95 gp)

Starting Age: Moderate

Table: The Songblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Martial Art, AC Bonus
2nd +2 +0 +3 +0 Group Fighting, Songblade's Finesse
3rd +3 +1 +3 +1 Insightful Strike
4th +4 +1 +4 +1 Step
5th +5 +1 +4 +1 Improved Matial Art
6th +6/+1 +2 +5 +2 Edge+1
7th +7/+2 +2 +5 +2 Blitz Charge
8th +8/+3 +2 +6 +2 Superior Martial Art
9th +9/+4 +3 +6 +3 Acrobatic Charge
10th +10/+5 +3 +7 +3 Edge+2
11th +11/+6/+6 +3 +7 +3 Master Martial Art, Blade Dance
12th +12/+7/+7 +4 +8 +4 Improved Blitz Charge
13th +13/+8/+8 +4 +8 +4
14th +14/+9/+9 +4 +9 +4
15th +15/+10/+10 +5 +9 +5 Edge+3
16th +16/+11/+11/+11 +5 +10 +5 Blink Rush
17th +17/+12/+12/+12 +5 +10 +5
18th +18/+13/+13/+13 +6 +11 +6
19th +19/+14/+14/+14 +6 +11 +6
20th +20/+15/+15/+15 +6 +12 +6 Edge+4

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
class skills (and key abilities) Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Gather Information (SRD:Charisma|Cha]]), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A Songblade is proficient with all one handed .

<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->

AC Bonus (Ex): A songblade's training is more than learning to evade and attack, it is replete with study of human psychology, common tactics, and anatomy, this knowledge manifests as a songblade knowing what his opponent will do before he knows he will do it himself. Therefore at 1st level a songblade applies his Intelligence modifier as an insight bonus to his AC.

Martial Art: At 1st level a songblade has begun his path down his own particular brand of the martial art of the singing razor, and may choose from one of the distinct variations. Fuck the explanation for now, You either get Improved Initiative or Weapon Focus (Any Slashing)

Group Fighting: At 2nd level, a songblade begins the main discipline of his craft, defeating the many, with the one. Thus granting the Horde Breaker feat.

Songblade's Finesse: Some duelists claim that with a rapier or a dagger, they need only their steady hand to land a hit. Songblades can claim that anything they can hold in one hand, and can chop wood, will find it's mark. A songblade's specific focus and and long hours of training have enabled him to use his Dexterity modifier to all melee attack rolls in place of his Strength modifier with one handed, or light slashing weapons at 2nd level.

Insightful Strike: A songblade's exstensive study of the human anatomy has taught him to learn to strike where it will do the most damage. At 3rd level he may apply his Intelligence modifier to all his damage rolls for one handed or light slashing weapons in the place of his Strength modifier. If a songblade takes a standard action to make a spot check equal to one opponent's touch AC he may apply 1-1/2 his intelligence modifier to all damage rolls against opponents he can see that are wearing the same armor.

Step (Ex): At 4th level a songblade can take a 5 foot step and draw his weapon as one, simultaneous, free action.

Improved Martial Art (Ex): At 5th level, songblades who chose Improved Iinitiative at 1st level gain the Dodge feat, regardless of the prerequisites. Songblades who chose Weapon Focus at 1st level gain the Weapon Specializaion feat, regardless of the prerequisite.

Edge: In the hands of a songblade, a blade isn't just a strip of metal with a long tapered edge, it is the potential for harm. Because of their extensive training with all forms of sharp objects, whenever a songblade attacks with a slashing weapon he adds a +1 competence bonus to the damage roll at 6th level. This bonus increases to +2 at 10th level, +3 at 10th level, +4 at 15th, and +5 at 20th level.

Blitz Charge: A songblade's speed is his strongest weapon, and sometimes the best way to use a weapon is to throw it right in your opponents face. At 7th level when a songblade charges instead of being capable of moving a total of double his base land speed he can move 3 times this speed. This ability has the added bonus of adding a +1 bonus to the damage to the target at the end of the charge for every 10 feet the songblade has traversed.

Acrobatic Charge (Ex): A songblade of 7th level or higher can charge in situations where others cannot. He may charge over difficult terrain that normally slows movement or allies blocking his path. This ability enables his to run down steep stairs, leap down from a balcony, or to tumble over tables to get to his target. Depending on the circumstance, he may still need to make appropriate checks (Jump or Tumble checks, in particular) to successfully move over the terrain.

Superior Martial Art (Ex): At 8th level a songblade who chose Improved Initiative at first level gains the Mobility feat, regardless of the prerequisites. A songblade who chose Weapon Focus At first level gains the Greater Weapon Focus Feat, regardless of the prerequisites.

Blade Dance (Ex): At 11th level, a songblade has near mastered his unique fighting style, and for a number of rounds per encounter can become a whirling combination of grace and keen fury, Fellow songblades call this all important move, the blade dance. While in this dance, he can take a full attack action (for melee attacks only) and still move up to his speed. However, the songblade must move a minimum of 5 feet between each attack when using this ability, and he cannot return to a square he just exited (though he may return to that square later during his full attack). The songblade is subject to attacks of opportunity while dancing, but may tumble normally as part of his move. A songblade prevented from completing his move is also prevented from finishing his full attack.

Master Martial Art (Ex): At 11th level a songblade who chose Improved Initiative at first level Gains the Spring Attack feat, regardless of the prerequisites. A songblade who chose Weapon Focus at 1st level gains the Greater Weapon Specialization feat regardless of the prerequisites.

Improved Blitz Charge (Ex): At 12th level a songblade has become so fast, most enemies don't even see him coming. In addition to increasing the total charge distance to 4× the songblade's base land speed, when charging past a threatened square, the threatener must make a reflex save equal to the songblade's armor class. Upon failure the threatener cannot make an attack of oppurtunity against the songblade, and is striken Dazed for a turn. Upon success the attacker may roll to make his attack of opportunity as normal.

Blink Rush (Su): Songblades have learned to move so quickly that they have transcended normal means of movement. At 16th level as a move action a songblade can instantly teleport a number of feet equal to his Songblade class level × 20 per day. This distance needn't be traversed all at once, and distance not teleported does not carry over to the next day.

<span id="<-subclass feature ->"><-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a Songblade

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World

I'll give you 50 gold if you can hit me, you slow bastard.

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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