4th-level illusion
Casting Time 1 action
Duration Conc., up to 1 minute
Range 120 feet
Components V S

A creature you can see must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the start of its turns. At the end of its turn, it makes a Wisdom save. On a success, the spell ends.

At Higher Levels: The damage increases by 1d10 for each slot level above 4th.