|Casting Time||1 action|
|Duration||Conc., up to 10 minutes|
|Components||V S M (Bead of niter, sulfur, and pine tar)|
Six tiny meteors orbit around you for the spell’s duration. When you cast the spell, and as a bonus action on subsequent turns, you can hurl up to two of the meteors to points you choose within 120 feet. It explodes if it reaches the point or hits a solid surface. Each creature within 5 feet of the explosion must make a Dexterity save. The explosion deals 2d6 fire damage on a failure, or half damage on a success.
At Higher Levels: The number of meteors created increases by two for each slot level above 3rd.