|Casting Time||1 action|
|Components||S M (Water/ice)|
Make a ranged spell attack. On hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet must pass a Dexterity save or take 2d6 cold damage.
At Higher Levels: The cold damage increases by 1d6 for each slot level above first.