Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.
Many people in the worlds of D&D worship different gods at different times and circumstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in-all in the same day. Many people have a favorite among the gods, one whose ideals and teachings they make their own. And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals.
Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are revered in your DM’s campaign so you can invoke their names when appropriate. If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain.
Each world in the D&D multiverse has its own pantheons of deities, ranging in size from the teeming pantheons of the Forgotten Realms and Greyhawk to the more focused religions of Eberron and Dragonlance. Many of the nonhuman races worship the same gods on different worlds—Moradin, for example, is revered by dwarves of the Forgotten Realms, Greyhawk, and many other worlds.
The Forgotten Realms
Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples.
|Azuth, god of wizards||LN||Knowledge||Left hand pointing upward, outlined in fire|
|Bane, god of tyranny||LE||War||Upright black right hand, thumb and fingers together|
|Beshaba, goddess of misfortune||CE||Trickery||Black antlers|
|Bhaal, god of murder||NE||Death||Skull surrounded by a ring of blood droplets|
|Chauntea, goddess of agriculture||NG||Life||Sheafofgrain or a blooming rose over grain|
|Cyric, god of lies||CE||Trickery||White jawless skull on black or purple sunburst|
|Deneir, god of writing||NG||Knowledge||Lit candle above an open eye|
|Eldath, goddess of peace||CG||Life, Nature||Waterfall plunging into still pool|
|Cond, god of craft||N||Knowledge||Toothed cog with four spokes|
|Helm, god of protection||LN||Life, Light||Staring eye on upright left gauntlet|
|Ilmater, god of endurance||LG||Life||Hands bound at the wrist with red cord|
|Kelemvor, god of the dead||LN||Death||Upright skeletal arm holding balanced scales|
|Lathander, god of birth and renewal||NG||Life, Light||Road traveling into a sunrise|
|Leira, goddess of illusion||CN||Trickery||Point-down triangle containing a swirl of mist|
|Lliira, goddess of joy||CG||Life||Triangle ofthree six—pointed stars|
|Loviatar, goddess of pain||LE||Death||Nine-tailed barbed scourge|
|Malar, god of the hunt||CE||Nature||Clawed paw|
|Mask, god of thieves||CN||Trickery||Black mask|
|Mielikki, goddess of forests||NG||Nature||Unicorn’s head|
|Milil, god of poetry and song||NG||Light||Five-stringed harp made ofleaves|
|Myrkul, god of death||NE||Death||White human skull|
|Mystra, goddess of magic||NG||Knowledge||Circle of seven stars, or nine stars encircling a flowing red mist, or a single star|
|Oghma, god of knowledge||N||Knowledge||Blank scroll|
|Savras, god of divination and fate||LN||Knowledge||Crystal ball containing many kinds of eyes|
|Selune, goddess of the moon||CG||Knowledge, Life||Pair of eyes surrounded by seven stars|
|Shar, goddess of darkness and loss||NE||Death, Trickery||Black disk encircled with a border|
|Silvanus, god of wild nature||N||Nature||Oak leaf|
|Sune, goddess of love and beauty||CG||Life, Light||Face of a beautiful red-haired woman|
|Talona, goddess of disease and poison||CE||Death||Three teardrops on a triangle|
|Talos, god of storms||CE||Tempest||Three lightning bolts radiating from a central point|
|Tempus, god of war||N||War||Upright flaming sword|
|Torm, god of courage and self-sacrifice||LG||War||White right gauntlet|
|Tymora, goddess of good fortune||CC||Trickery||Face-up coin|
|Tyr, god of justice||LG||War||Balanced scales resting on a warhammer|
|Umberlee, goddess of the sea||CE||Tempest||Wave curling left and right|
|Waukeen, goddess of trade||N||Knowledge, Trickery||Upright coin with Waukeen’s profile facing left|
|Auril, goddess of winter||NE||Nature, Tempest||Six-pointed snowflake|
The Life and Death Domains
Many deities in this section suggest the Life domain, particularly if they are closely associated with healing, protection, childbirth, nurturing, or fertility. As described in the chapter 3, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.