4th-level transmutation
Casting Time 1 action
Range 90 feet
Components V S
Duration Conc. Up to 1 minute

Choose one creature you can see and one damage type: acid, cold, fire, lightning, or thunder. The target must make a Constitution save. If it fails, the first time on each turn when it takes damage of the chosen type, it takes an extra 2d6 damage of it. The target also loses resistance to the type until the spell ends.

At Higher Levels: You can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.