|Casting Time||1 action|
Each creature besides you within range must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth, it becomes difficult terrain until cleared. Each 5-foot diameter portion requires at least 1 minute to clear by hand.
At Higher Levels: The damage increases by 1d6 for each slot level above 1st.