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These are the spells that the Druid class can learn. For a list of every spell, see List of Spells.

Cantrips

Name School Casting Time Save Concentration
Control Flames Transmutation 1 action
Create Bonfire Conjuration 1 action Dexterity Yes
Druidcraft Transmutation 1 action
Frostbite Evocation 1 action Constitution
Guidance Divination 1 action Yes
Gust Transmutation 1 action Strength
Infestation Conjuration 1 action Constitution
Magic Stone Transmutation 1 bonus action Attack roll
Mending Transmutation 1 minute
Mold Earth Transmutation 1 action
Poison Spray Conjuration 1 action Constitution
Primal Savagery Transmutation 1 action Attack roll
Produce Flame Conjuration 1 action
Resistance Abjuration 1 action Yes
Shape Water Transmutation 1 action
Shillelagh Transmutation 1 bonus action
Thorn Whip Transmutation 1 action Attack roll
Thunderclap Evocation 1 action Constitution

1st Level

Name School Casting Time Save Ritual Concentration
Absorb Elements Abjuration 1 reaction
Animal Friendship Enchantment 1 action Wisdom
Beast Bond Divination 1 action Yes
Charm Person Enchantment 1 action Wisdom
Create or Destroy Water Transmutation 1 action
Cure Wounds Evocation 1 action
Detect Magic Divination 1 action Yes Yes
Detect Poison and Disease Divination 1 action Yes Yes
Earth Tremor Evocation 1 action Dexterity
Entangle Conjuration 1 action Strength Yes
Faerie Fire Evocation 1 action Dexterity Yes
Fog Cloud Conjuration 1 action Yes
Goodberry Transmutation 1 action
Healing Word Evocation 1 bonus action
Ice Knife Conjuration 1 action Attack roll, Dexterity
Jump Transmutation 1 action
Longstrider Transmutation 1 action
Purify Food and Drink Transmutation 1 action Yes
Snare Abjuration 1 minute Dexterity
Speak with Animals Divination 1 action Yes
Thunderwave Evocation 1 action Constitution

Unearthed Arcana

Name School Casting Time Save Ritual Concentration
Guiding Hand Divination 1 minute Yes Yes
Wild Cunning Transmutation 1 action Yes

2nd Level

Name School Casting Time Save Ritual Concentration
Animal Messenger Enchantment 1 action Yes
Barkskin Transmutation 1 action Yes
Beast Sense Divination 1 action Yes Yes
Darkvision Transmutation 1 action
Dust Devil Conjuration 1 action Strength Yes
Earthbind Transmutation 1 action Strength Yes
Enhance Ability Transmutation 1 action Yes
Find Traps Divination 1 action
Flame Blade Evocation 1 bonus action Attack roll Yes
Flaming Sphere Conjuration 1 action Dexterity Yes
Gust of Wind Evocation 1 action Strength Yes
Healing Spirit Conjuration 1 bonus action Yes
Heat Metal Transmutation 1 action Constitution Yes
Hold Person Enchantment 1 action Wisdom Yes
Lesser Restoration Abjuration 1 action
Locate Animals or Plants Divination 1 action Yes
Locate Object Divination 1 action Yes
Moonbeam Evocation 1 action Constitution Yes
Pass without Trace Abjuration 1 action Yes
Protection from Poison Abjuration 1 action
Skywrite Transmutation 1 action Yes Yes
Spike Growth Transmutation 1 action Yes
Warding Wind Evocation 1 action Yes

3rd Level

Name School Casting Time Save Ritual Concentration
Call Lightning Conjuration 1 action Dexterity Yes
Conjure Animals Conjuration 1 action Yes
Daylight Evocation 1 action
Dispel Magic Abjuration 1 action Spell DC
Erupting Earth Transmutation 1 action Dexterity
Feign Death Necromancy 1 action Yes
Flame Arrows Transmutation 1 action Attack roll Yes
Meld into Stone Transmutation 1 action Yes
Plant Growth Transmutation 1 action
Protection from Energy Abjuration 1 action Yes
Sleet Storm Conjuration 1 action Dexterity Yes
Speak with Plants Transmutation 1 action
Tidal Wave Conjuration 1 action Dexterity
Wall of Water Evocation 1 action Yes
Water Breathing Transmutation 1 action Yes
Water Walk Transmutation 1 action Yes
Wind Wall Evocation 1 action Strength Yes

4th Level

Name School Casting Time Save Ritual Concentration
Blight Necromancy 1 action Constitution
Charm Monster Enchantment 1 action Wisdom
Confusion Enchantment 1 action Wisdom Yes
Conjure Minor Elementals Conjuration 1 minute Yes
Conjure Woodland Beings Conjuration 1 action Yes
Control Water Transmutation 1 action Yes
Dominate Beast Enchantment 1 action Wisdom Yes
Elemental Bane Transmutation 1 action Constitution Yes
Freedom of Movement Abjuration 1 action
Giant Insect Transmutation 1 action Yes
Grasping Vine Conjuration 1 bonus action Dexterity Yes
Guardian of Nature Transmutation 1 bonus action Yes
Hallucinatory Terrain Illusion 10 minutes
Ice Storm Evocation 1 action Dexterity
Locate Creature Divination 1 action Yes
Polymorph Transmutation 1 action Wisdom Yes
Stone Shape Transmutation 1 action
Stoneskin Abjuration 1 action Yes
Storm Sphere Evocation 1 action Strength Yes
Wall of Fire Evocation 1 action Dexterity Yes
Watery Sphere Conjuration 1 action Strength Yes

5th Level

Name School Casting Time Save Ritual Concentration
Antilife Shell Abjuration 1 action Yes
Awaken Transmutation 8 hours
Commune with Nature Divination 1 minute Yes
Conjure Elemental Conjuration 1 minute Yes
Contagion Necromancy 1 action Attack roll, Constitution
Control Winds Transmutation 1 action Strength Yes
Creation Illusion 1 minute
Geas Enchantment 1 minute Wisdom
Greater Restoration Abjuration 1 action
Insect Plague Conjuration 1 action Constitution Yes
Maelstrom Evocation 1 action Strength Yes
Mass Cure Wounds Evocation 1 action
Planar Binding Abjuration 1 hour Charisma
Reincarnate Transmutation 1 hour
Scrying Divination 10 minutes Wisdom Yes
Transmute Rock Transmutation 1 action Strength, Dexterity
Tree Stride Conjuration 1 action Yes
Wall of Stone Evocation 1 action Dexterity Yes
Wrath of Nature Evocation 1 action Strength, Dexterity, Attack roll Yes

6th Level

Name School Casting Time Save Ritual Concentration
Bones of the Earth Transmutation 1 action
Conjure Fey Conjuration 1 minute Yes
Druid Grove Abjuration 10 minutes
Find the Path Divination 1 minute Yes
Heal Evocation 1 action
Heroes' Feast Conjuration 10 minutes
Investiture of Flame Transmutation 1 action Dexterity Yes
Investiture of Ice Transmutation 1 action Constitution Yes
Investiture of Stone Transmutation 1 action Dexterity Yes
Investiture of Wind Transmutation 1 action Constitution Yes
Move Earth Transmutation 1 action Yes
Primordial Ward Abjuration 1 minute Yes
Sunbeam Evocation 1 action Constitution Yes
Transport via Plants Conjuration 1 action
Wall of Thorns Conjuration 1 action Dexterity Yes
Wind Walk Transmutation 1 minute

7th Level

Name School Casting Time Save Concentration
Fire Storm Evocation 1 action Dexterity
Mirage Arcane Illusion 10 minutes
Plane Shift Conjuration 1 action Charisma
Regenerate Transmutation 1 minute
Reverse Gravity Transmutation 1 action Dexterity Yes
Whirlwind Evocation 1 action Dexterity, Strength Yes

8th Level

Name School Casting Time Save Concentration
Animal Shapes Transmutation 1 action Yes
Antipathy/Sympathy Enchantment 1 hour Wisdom
Control Weather Transmutation 10 minutes
Earthquake Evocation 1 action Constitution, Dexterity Yes
Feeblemind Enchantment 1 action Intelligence
Sunburst Evocation 1 action Constitution
Tsunami Conjuration 1 minute Strength Yes

9th Level

Name School Casting Time Save Concentration
Foresight Divination 1 minute
Shapechange Transmutation 1 action Yes
Storm of Vengeance Conjuration 1 action Constitution Yes
True Resurrection Necromancy 1 hour