Religion is an important part on life in the worlds of the D&D multiverse.
When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.
Many people in the worlds of D&D worship different gods at different times and circumstances.
People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in—all in the same day.
Many people have a favorite among the gods, one whose ideals and teachings they make their own.
And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals.
Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to.
Or you can pick a few that your character prays to most often.
Or just make a mental note of the gods who are revered in your DM’s campaign so you can invoke their names when appropriate.
If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain
Each world in the D&D multiverse has its own pantheons of deities, ranging in size from the teeming pantheons of the Forgotten Realms and Greyhawk to the more focused religions of Eberron and Dragonlance.
Many of the nonhuman races worship the same gods on different worlds—Moradin, for example, is revered by dwarves of the Forgotten Realms, Greyhawk, and many other worlds.
The Forgotten RealmsEdit
Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms.
At least thirty deities are widely known across the Realms, and many more are worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples.
The gods of Greyhawk come from at least four different pantheons, representing the faiths of the various ethnic groups that populated the continent of Oerik over the ages.
As a result, there’s a great deal of overlap in their portfolios: Pelor is the Flan god of the sun and Pholtus is the Oeridian sun god, for example.
The gods of the world of Krynn are three families: seven gods of good headed by Paladine and Mishakal, seven of neutrality headed by Gilean, and seven of evil headed by Takhisis and Sargonnas.
These deities have been called by many different names and held in varying levels of esteem by different peoples and cultures through the world’s history, but they are the only gods of this world—their place fixed in the stars as constellations..
The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six.
The gods of the Sovereign Host are thought to have dominion over every aspect of existence, and to speak with a unified voice.
But the Dark Six are the primitive, bloody, and cruel gods who offer a dissenting voice.
Eberron’s other religions are very different from the traditional D&D pantheons.
The monotheistic Church of the Silver Flame is devoted to fighting against evil in the world, but plagued by corruption in its own ranks.
The philosophy of the Blood of Vol teaches that divinity lies within all mortal beings and reveres the undead who have secured that immortality.
Various mad cults are devoted to the demons and horrors imprisoned in Eberron's Underdark (called Khyber, the Dragon Below).
The followers of the Path of Light believe that the world is heading toward a glorious future where the shadows that cloud this world will be transformed into light.
And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the great heroes of ancient wars.
Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way.
The nonhuman races of the Forgotten Realms and Greyhawk share these deities.
Nonhuman races often have whole pantheons of their own.
Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought to be their children and grandchildren: Abbathor, Clangeddin Silverbeard, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Marthammor Duin, Sharindlar, Thard Harr, and Vergadain.
Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders.
Deities of the Forgotten RealmsEdit
|Akadi, Goddess of Air||N||Tempest||Cloud|
|Auril, Goddess of Winter||NE||Nature, Tempest||Six-pointed Snowflake|
|Azuth, God of Wizards||LN||Knowledge||Left hand pointing upward, outlined in fire|
|Beshaba, Goddess of Misfortune||CE||Trickery||Black Antlers|
|Bhaal, God of Murder||NE||Death||Skull surrounded by a ring of blood droplets|
|Chauntea, Goddess of Agriculture||NG||Life, Nature||Sheaf of grain or a blooming rose over grain|
|Cyric, God of Lies||CE||Trickery||White jawless skull on black or purple sunburst|
|Deneir, God of Writing||NG||Knowledge||Lit candle above an open eye|
|Eldath, Goddess of Peace||NG||Life, Nature||Waterfall plunging into still pool|
|Gond, God of Craft||N||Knowledge||Toothed Cog with four spokes|
|Helm, God of Protection||LN||Life, Light||Staring eye on upright left gauntlet|
|Ilmater, God of Endurance||LG||Life||Hands bound at the wrist with red cord|
|Kelemvor, God of the dead||LN||Death||Upright skeletal arm holding balanced scales|
|Lathander, God of Birth and Renewal||NG||Life, Light||Road traveling into a sunrise|
|Leira, Goddess of Illusion||CN||Trickery||Point-down triangle containing a swirl of mist|
|Lliira, Goddess of Joy||CG||Life||Triangle of three six-pointed stars|
|Loviatar, Goddess of Pain||LE||Death||Nine-tailed barbed scourge|
|Malar, God of the Hunt||CE||Nature||Clawed paw|
|Mask, God of Thieves||CN||Trickery||Black mask|
|Mielikki, Goddess of Forests||NG||Nature||Unicorn's head|
|Milil, God of Poetry and Song||NG||Light||Five-stringed harp made of leaves|
|Myrkul, God of Death||NE||Death||White human skull|
|Mystra, Goddess of Magic||NG||Knowledge||Circle of seven stars, or nine stars encircling a flowing red mist, or a single star|
|Oghma, God of Knowledge||N||Knowledge||Blank Scroll|
|Savras, God of Divination and Fate||LN||Knowledge||Crystal ball containing many kinds of eyes|
|Selune, Goddess of the Moon||CG||Knowledge, Life||Pair of eyes surrounded by seven stars|
|Shar, Goddess of Darkness and Loss||NE||Death, Trickery||Black disk encircled with a border|
|Sylvanus, God of Wild Nature||N||Nature||Oak leaf|
|Sune, Goddess of Love and Beauty||CG||Life, Light||Face of a beautiful red-haired woman|
|Talona, Goddess of Disease and Poison||CE||Death||Three teardrops on a triangle|
|Talos, God of Storms||CE||Tempest||Three lightning bolts radiating from a central point|
|Tempus, God of War||N||War||Upright flaming sword|
|Torm, God of Courage and Self-sacrifice||LG||War||White right gauntlet|
|Tymora, Goddess of Good Fortune||CG||Trickery||Face-up Coin|
|Tyr, God of Justice||LG||War||Balanced scales resting on a warhammer|
|Umberlee, Goddess of the Sea||CE||Tempest||Wave curling left and right|
|Waukeen, Goddess of Trade||N||Knowledge, Trickery||Upright coin with Waukeen's profile facing left|