2nd-level enchantment
Casting Time 1 action
Range 120 feet
Components V S
Duration Conc. Up to 1 minute

A humanoid of your choice must succeed on a Wisdom saving throw or become charmed by you for the duration. The charmed target must use its action before moving to make a melee attack against a creature other than itself. You choose this target.

The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. The target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.