|Casting Time||1 action|
|Components||V S M (Arrows/bolts)|
Until the spell ends, whenever a creature other than you comes within 30 feet of four pieces of ammunition set on the ground for the first time on a turn or ends its turn there, they must succeed on a Dexterity save or take 1d6 piercing damage. One of the ammunition is then destroyed. The spell ends if no ammunition remains.
When you cast this spell, you can designate a creature and the spell will ignore them.
At Higher Levels: The amount of ammunition that can be affected increases by two for each slot above 2nd.