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2nd-level transmutation
Casting Time 1 action
Range 5 feet
Components V S M (Arrows/bolts)
Duration 8 hours

Until the spell ends, whenever a creature other than you comes within 30 feet of four pieces of ammunition set on the ground for the first time on a turn or ends its turn there, they must succeed on a Dexterity save or take 1d6 piercing damage. One of the ammunition is then destroyed. The spell ends if no ammunition remains.

When you cast this spell, you can designate a creature and the spell will ignore them.

At Higher Levels: The amount of ammunition that can be affected increases by two for each slot above 2nd.