5th-level conjuration
Casting Time 1 action
Range 150 feet
Components V S M (Ammunition/thrown weapon)
Duration Instantaneous

You fire non-magical ammunition or throw a non-magical weapon and choose a point within range. Duplicates of the weapon fall from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on the point must make a Dexterity save. A creature takes 8d8 damage on a failed save, or half damage on a success. The damage type is the same as that of the ammunition or weapon.