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These are the spells that the Cleric class can learn. For a list of every spell, see List of Spells.

Cantrips

Name School Casting Time Save Concentration
Guidance Divination 1 action Yes
Light Evocation 1 action
Mending Transmutation 1 minute
Resistance Abjuration 1 action Yes
Sacred Flame Evocation 1 action Dexterity
Spare the Dying Necromancy 1 action
Thaumaturgy Transmutation 1 action
Toll the Dead Necromancy 1 action Wisdom
Word of Radiance Evocation 1 action Constitution

Unearthed Arcana

Name School Casting Time Save Ritual Concentration
Virtue Abjuration 1 action

1st Level

Name School Casting Time Save Ritual Concentration
Bane Enchantment 1 action Charisma Yes
Bless Enchantment 1 action Yes
Ceremony Abjuration 1 hour Yes
Command Enchantment 1 action Wisdom
Create or Destroy Water Transmutation 1 action
Cure Wounds Evocation 1 action
Detect Evil and Good Divination 1 action Yes
Detect Magic Divination 1 action Yes Yes
Detect Poison and Disease Divination 1 action Yes Yes
Guiding Bolt Evocation 1 action Attack roll
Healing Word Evocation 1 bonus action
Inflict Wounds Necromancy 1 action Attack roll
Protection from Evil and Good Abjuration 1 action Yes
Purify Food and Drink Transmutation 1 action Yes
Sanctuary Abjuration 1 bonus action
Shield of Faith Abjuration 1 bonus action Yes

Unearthed Arcana

Name School Casting Time Save Ritual Concentration
Guiding Hand Divination 1 minute Yes Yes

2nd Level

Name School Casting Time Save Ritual Concentration
Aid Abjuration 1 action
Augury Divination 1 minute Yes
Blindness/Deafness Necromancy 1 action Constitution
Calm Emotions Enchantment 1 action Charisma Yes
Continual Flame Evocation 1 action
Enhance Ability Transmutation 1 action Yes
Find Traps Divination 1 action
Gentle Repose Necromancy 1 action Yes
Hold Person Enchantment 1 action Wisdom Yes
Lesser Restoration Abjuration 1 action
Locate Object Divination 1 action Yes
Prayer of Healing Evocation 10 minutes
Protection from Poison Abjuration 1 action
Silence Illusion 1 action Yes Yes
Spiritual Weapon Evocation 1 bonus action Attack roll
Warding Bond Abjuration 1 action
Zone of Truth Enchantment 1 action Charisma

3rd Level

Name School Casting Time Save Ritual Concentration
Animate Dead Necromancy 1 minute
Beacon of Hope Abjuration 1 action Yes
Bestow Curse Necromancy 1 action Wisdom Yes
Clairvoyance Divination 10 minutes Yes
Create Food and Water Conjuration 1 action
Daylight Evocation 1 action
Dispel Magic Abjuration 1 action Spell DC
Elemental Weapon Transmutation 1 action Yes
Feign Death Necromancy 1 action Yes
Glyph of Warding Abjuration 1 hour
Life Transference Necromancy 1 action
Magic Circle Abjuration 1 minute Charisma
Mass Healing Word Evocation 1 bonus action
Meld into Stone Transmutation 1 action Yes
Protection from Energy Abjuration 1 action Yes
Remove Curse Abjuration 1 action
Revivify Necromancy 1 action
Sending Evocation 1 action
Speak with Dead Necromancy 1 action
Spirit Guardians Conjuration 1 action Wisdom Yes
Tongues Divination 1 action
Water Walk Transmutation 1 action Yes

4th Level

Name School Casting Time Save Ritual Concentration
Banishment Abjuration 1 action Charisma Yes
Control Water Transmutation 1 action Yes
Death Ward Abjuration 1 action
Divination Divination 1 action Yes
Freedom of Movement Abjuration 1 action
Guardian of Faith Conjuration 1 action Dexterity
Locate Creature Divination 1 action Yes
Stone Shape Transmutation 1 action

5th Level

Name School Casting Time Save Ritual Concentration
Commune Divination 1 minute Yes
Contagion Necromancy 1 action Attack roll, Constitution
Dawn Evocation 1 action Constitution Yes
Dispel Evil and Good Abjuration 1 action Yes
Flame Strike Evocation 1 action Dexterity
Geas Enchantment 1 minute Wisdom
Greater Restoration Abjuration 1 action
Hallow Evocation 24 hours Charisma
Holy Weapon Evocation 1 bonus reaction Attack roll, Constitution Yes
Insect Plague Conjuration 1 action Constitution Yes
Legend Lore Divination 10 minutes
Mass Cure Wounds Evocation 1 action
Planar Binding Abjuration 1 hour Charisma
Raise Dead Necromancy 1 hour
Scrying Divination 10 minutes Wisdom Yes

6th Level

Name School Casting Time Save Ritual Concentration
Blade Barrier Evocation 1 action Dexterity Yes
Create Undead Necromancy 1 minute
Find the Path Divination 1 minute Yes
Forbiddance Abjuration 10 minutes Yes
Harm Necromancy 1 action Constitution
Heal Evocation 1 action
Heroes' Feast Conjuration 10 minutes
Planar Ally Conjuration 10 minutes
True Seeing Divination 1 action
Word of Recall Conjuration 1 action

7th Level

Name School Casting Time Save Concentration
Conjure Celestial Conjuration 1 minute Yes
Divine Word Evocation 1 bonus action Charisma
Etherealness Transmutation 1 action
Fire Storm Evocation 1 action Dexterity
Plane Shift Conjuration 1 action Charisma
Regenerate Transmutation 1 minute
Resurrection Necromancy 1 hour
Symbol Abjuration 1 minute
Temple of the Gods Conjuration 1 hour

8th Level

Name School Casting Time Save Concentration
Antimagic Field Abjuration 1 action Yes
Control Weather Transmutation 10 minutes
Earthquake Evocation 1 action Constitution, Dexterity Yes
Holy Aura Abjuration 1 action Constitution Yes

9th Level

Name School Casting Time Save Concentration
Astral Projection Necromancy 1 hour
Gate Conjuration 1 action Yes
Mass Heal Evocation 1 action
True Resurrection Necromancy 1 hour