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Gamir

  • +2 Wisdom
  • Medium
  • 40ft Base Land Speed
  • Blessing of Wisdom (Ex): As a standard action, a Gamir may bless any ally within 30ft with some form of inner insight. They gain a +2 insight bonus to their attack for 1 round per character level. This ability can be used 1/day.
  • LA: +0

Reaping Soul

The Reaping Soul discipline is a hidden discipline from the usual nine and taught only be masters of death and despair. The discipline focuses on reaving strikes, supernatural focus and building up to making attacks at the soul. The key skill for Reaping Soul is Intimidate. The favoured weapon is the Scythe and the key ability is Wisdom.

Level 1 Maneuvers

  • Grim Strike: Strike - You make an attack that deals +1d6 damage. If a creature is shaken or worse, then you get a +4 on attacks against them.
  • Grin of the Reaper: Boost - Attacks deal +1d6 cold damage.
  • Essence of Death: Demoralizated Opponents are shaken for 1 round per ranks in Intimidation.

Level 2 Maneuvers

  • Terrifying Blow: Strike - Anytime you drop a foe, you may cause fear in any creature within 15ft. for 1d4 round.

Level 3 Maneuvers

  • Reaper's Blade: Strike - You make an attack that deals +3d6 damage. If a creature is shaken, they progress to the next level of fear. If they are feared, they fall unconscious.
  • Glare of the Reaper: Boost - Attacks deal +2d6 cold damage + 1/initator level.
  • Deathly Chill: Stance - Deal +2d6 damage against panicked or feared opponents.

Level 4 Maneuvers

  • Soul Draw: Strike - Deal 1 negative level, gain 5 temporary hit points.
  • Black Blade: Boost - You strike foes as a touch attack.

Level 5 Manuevers

  • Grim Look: Strike - Cause fear in an enemy within 30ft. for 1d4 rounds.
  • Death's Clutches: Strike - +5d6 damage. If a creature is under the effects of any type of fear, they take 2 points of constitution damage.
  • Breath of the Reaper: Boost - Attacks deal +3d6 cold damage + 1/initator level.

Level 6 Maneuvers

  • Soul Suck: Boost - Whenever you drop an opponent, heal damage equal to twice the HD of the opponent.
  • All Fear Death: Stance - Opponents with Immunity to Fear instead only have +4 on will save against fear effects.
  • Soul Slice: Strike - Deal 2 negative levels, gain 10 temporary hit points.

Level 7 Maneuvers

  • Touch of the Reaper: Boost - Attacks deal +4d6 cold damage +1/initator level.
  • Reaper's Scythe: Strike - Deal +7d6 damage. If a creature is under the effects of any type of fear, they gain two negative levels.

Level 8 Manuevers

  • Mercy of Death: Boost - Your critial modifier increases by one step.
  • Bloodstained Blade: Strike - Double threat range for one attack.

Level 9 Manuevers

  • Death's Embrace: Strike - Deal +9d6. If a creature is under the effects of any type of fear, the attack is an automatic critical.
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