|Casting Time||1 bonus action|
|Duration||Conc. Up to 1 minute|
The next time you hit a creature with a weapon attack, it deals an extra 2d6 radiant damage. The target becomes visible if it's invisible, and it sheds a 5-foot radius of dim light. They can't become invisible until the spell ends.
At Higher Levels: The extra damage increases by 1d6 for each slot level above 2nd.