The following material is not canon. It is not material created by, licensed by, affiliated with, or even looked at by Wizards of the Coast. It is not Unearthed Arcana. It is HOMEBREW. It is not valid to use in games without DM approval.
This material has not been playtested. Do NOT add this material to an article. Do NOT present this as legal material. Homebrew is to be placed in blog posts only, with this disclaimer attached.
NOTICE: THIS ISN'T COMPLETE, IT'S JUST 1AM AND I WANT TO SLEEP. I'LL FINISH ADDING THINGS LATER.
The Mystic (or Psion as some know it) is a lot. For that reason, many DMs push it away. If not for that, because the Mystic is by word of mouth far too overpowered. I agree in many aspects, but a lot of it is overblown. All t…
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Most guides tell you what races are good for what classes. But I've never really seen the opposite, where they list races but tell you what classes would fit. This was a problem when I wanted to play a wood elf but couldn't figure out what class they're good for. So, this guide as come to be.
This guide does not list the previous versions of released subraces. Eg, MToF updated Duergar, so it will be found there and not under SCAG. When in doubt, use CTRL+F.
- Hill Dwarf: Tired of your druid dying? Well be tired no more! The constitution and hit point increase is fantastic. Clerics and rangers will appreciate the wisdom increase. Honestly, a monk might like this too. The dwarf package in general is great.
- Mountain Dwarf: Hello, barbarian. Or figh…
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I've made a sample page of how spells could look. At the moment, they're not very unified and occasionally have lacking or unclear information. You can view my sample page here. I've filled in the information for the cantrip Acid Splash.
The full code (and thus, all the options) is as follows:
It's meant to be thorough so people can quickly figure out the parts of the spell. Fields that don't apply to the spell at hand would be removed (such as in the case of Acid Splash, I removed things such as "Target", "Damage 2", and "Higher Level Casting").
That said, I don't know what people think of it, so I would appreciate any comments or suggested revisions!
Off the top of my head, I'm considering removing the "Cantrip Progression" and "Higher …
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This is the format I recommend for the class pages. Please, comment your thoughts and I will edit this template. Once we have agreed, we can apply this template to all the pages.
The following is a list of rules of thumb and considerations taken into account when designing the template.
- No falvor text, only class features descriptions. (Copy rights say we cannot have the flavor texts from the books)
- Class features should have their own headings. (Makes a nice Table of Contents (ToC). ToC is auto-generated.)
- Class features headings should be level one. (Because they are the only content we have, so we don't need to put all the content within one heading)
- The "subclass feature" section should have a list of links to sections of the page where eac…
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As I've mentioned in a couple places, I've filed an adoption request for the Wikia. It will be completed around next Monday (May 7th). There's not much to say regarding that-- just wanted to share with you all so you're not left in the dark. And if you didn't know about this: I wasn't really "elected" or anything. I'm just the only person who is willing to be the Wikia owner and accept whatever DMCA troubles we have. I've also already filed the adoption request, so it's a bit late for changes.
Also as I've said, if anyone wants to be an admin as well, I'm more than happy to appoint people once I'm given Bureaucrat rights. Being an admin gives you a host of capabilities, such as deleting pages, easy undoing of bad edits, and banning peopl…Read more >
For the unaware, Volo's Guide to Monsters has a section for odd races, like goblins, kobolds, and orcs. They come with listed racial traits, but none of the fluff you'd find in normal race pages. Instead, they're all swept under a category called "Monstrous Adventurers". Information on the races is in an entirely different chapter. It's also very long for a player race listing and is more geared toward DMs.
Here's what I'm wondering-- should we have a "Monstrous Adventurers" page and just put all of their racial traits on there? I don't think it'd be right to reprint all the information in the previous chapters. Plus, that's way more than anyone cares to read. Redirects could be set up to lead to the "Monstrous Adventurers" page (eg, "…Read more >
Yo, is anyone active on this wiki? Like, people who actually have accounts and are active editors?
EDIT: It'd probably be easier if we all had a chat to talk in. Forums are always so inconvenient... Here's a Discord server for anyone willing.Read more >
Should I add artificer and mystic?
I know mystics are broken and that they should recieve some nerfs but the artificer looks alright?Read more >
I'm reposting this as a blog as no one responded when I posted it in Discussions, so please disregard that post.
Hello, everyone. I'm Nuperopp591, but you can use any shortening of this name, or just call me John. As you may have noticed, this wikipedia has lacked any real leadership for the past two years or so. It is in dire need of some administrators to help keep information accurate and accounted for. I think some of the problems with this stem from the fact that the information in D&D is usually bought and sold, not simply found online. Due to copyright restrictions, we cannot simply copy data found within the bought material in the website (of course, on the other hand, it is hard to prevent users from doing this). What I'm saying i…Read more >
Servings of alcohol determine how many drinks you have before you become drunk. A serving of light drink, such as beer, is four pints or half a gallon. A serving of moderate drink, such as wine, is two pints or a quarter of a gallon. A serving of heavy drink such as sprits, is a pint or an eighth of a gallon.
- A Flask, Tankard and a wine glass (both red and white) is 1 pint
- A Bottle is 2 pints
- A jug and pitcher is 1 gallon
Once you have consumed servings equal to the designated symptom (see table below), you must make A DC 15 constitution saving throw to negate the effect. The saving throw must be made each time you have another drink within the hour. If an hour passes without failing the serving throw, the character's amount of …Read more >