|Casting Time||1 action|
|Components||V S M (25gp of gold dust; consumed)|
You touch a closed entryway and it becomes locked. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting Knock on the object suppresses the lock for 10 minutes.
While affected by this spell, the object is more difficult to force open. The DC to break or pick locks increases by 10.