To anyone wondering why the racial traits are gone,
- We, the active editors of this Wikia, had a discussion and decided to remove them from this page. This page is intended to be a list of races allowed in the Adventurers League and the conditions thereof, and nothing more. It is purely an index. With this in mind, the list of non-compliant races has been removed since it's a given that if a race is not on this list, it's not allowed.
- This change was decided upon with the introduction of individual pages for each race. You may access a list of all races here. We apologise for any inconvenience and thank you for your understanding.
- Before commenting, please be sure to read this section of the FAQ regarding the decision of the change and frequent arguments or situations that have occurred in the comment section since.
Only the races published in the following books are allowed:
- Player's Handbook
- Elemental Evil Player's Companion
- Sword Coast Adventurer's Guide
- Volo's Guide to Monsters
- Tortle Package
- Mordenkainen's Tome of Foes
A good rule of thumb is that if it is not on this list, it is not Adventurers League compliant.
- Main article: Aasimar
Aasimar are humans with the soul of an angel. They have divine connections that compel them to fight evil. Must use the base traits from Volo's Guide to Monsters.
Aasimar must be part of one of Faerun's factions to be Adventurer's League compliant. Information on the factions is found in the Sword Coast Adventurer's Guide.
- Main article: Bugbear
From Volo's Guide to Monsters. Bugbears are large, muscular, hairy goblinoids. They're infamous for their short-sightedness and hot tempers.
- Main article: Dragonborn
From Player's Handbook. Dragonborn are humanoid dragons, sporting scales, a draconic visage, and muscular bodies.
- Main article: Dwarf
Dwarves are short, hardy humanoids known for impressive beards and a love for mining and smithing. Must use the base traits from Player's Handbook.
- Main article: Elf
Elves are slender, athletic humanoids with signature pointed ears and long lifespans. Must use base traits from Player's Handbook.
- Main article: Firbolg
From Volo's Guide to Monsters. Firbolgs are tall, lumbering humanoids that share an ancestral bond with nature and act as guardians of it.
- Main article: Genasi
From Elemental Evil. Genasi are a diverse race of humanoids with ancestry tied to powerful elementals of another plane.
Main article: GithThe gith are elf-like humanoids with flatter faces and a lack of nose cartilage. They typically have yellow-colored skin. Must use base traits from Mordenkainen's Tome of Foes.
Gith must be part of the Sha'sal Khou to be Adventurers League compliant; however, as this is not a faction, they are still free to be part of a regular Faerun faction if they so choose.
- Main article: Gnome
Gnomes are small humanoids with a resemblance toward elves. They're often overlooked despite a natural inclination toward magic and bright minds. Must use base traits from Player's Handbook.
- Main article: Goblin
From Volo's Guide to Monsters. Goblins are small goblinoids with flat faces and pointed ears. They're generally regarded as nuisances.
- Main article: Goliath
From Volo's Guide to Monsters. Goliath are massive, powerful humanoids who look like they're carved out of stone.
- Main article: Hobgoblin
From Volo's Guide to Monsters. Hobgoblins are goblinoids that like a larger and smarter goblin, but with the temper of a bugbear.
- Main article: Half-elf
Half-elves are a cross between a human and elf, with all the cunning of an elf but the charm and versatility of a human. Must use base traits from Player's Handbook.
- Main article: Halfling
Halflings are small humanoids known for their luck and dexterousness. Must use the base traits from Player's Handbook.
- Main article: Half-orc
From Player's Handbook. Half-orcs are a cross between a human and an orc, but bear more resemblance to their orc heritage than their human one.
- Main article: Human
Humans are an average-sized humanoid known for their extreme diversity and adaptability. Must use base traits from Player's Handbook.
- Variant (PHB)
- Main article: Kenku
From Volo's Guide to Monsters. Kenku are avian humanoids who dream of flying, but work in rather shady business.
- Main article: Kobold
From Volo's Guide to Monsters. Kobolds are small reptilian humanoids with a resemblance to dragons. They work best in packs.
- Main article: Lizardfolk
From Volo's Guide to Monsters. Lizardfolk are reptilian humanoids with a distance from emotion and a hard, logical view on things.
- Main article: Orc
From Volo's Guide to Monsters. Orcs are hulking, dim-witted humanoids with a signature underbite from tusks.
- Main article: Tabaxi
From Volo's Guide to Monsters. Tabaxi are cat-like humanoids known for their curiosity and love of knowledge.
- Main article: Tiefling
Tieflings are humanoids with infernal heritage, giving them horns, tails, and other demonic features. Must use base traits from Player's Handbook.
- Baalzebul (MToF)
- Devil's Tongue (SCAG)
- Dispater (MToF)
- Feral (SCAG)
- Fierna (MToF)
- Glasya (MToF)
- Hellfire (SCAG)
- Levistus (MToF)
- Mammon (MToF)
- Mephistopheles (MToF)
- Zariel (MToF)
- Main article: Tortle
From Tortle Package. Tortles are a race of intelligence, bipedal turtles who are most defined by their shells.
- Main article: Triton
From Volo's Guide to Monsters. Tritons are fish-like humanoids that live in and protect the seas.
- Main article: Yuan-Ti Pureblood
From Volo's Guide to Monsters. Yuan-Ti Purebloods are a race who would be seen as humans if not for their light snake-like features.